Spring physics reacts to all types of movement including simple transform keys, mouse-driven facial puppets, and live performances made by facial tracking or motion capture.An object can have multiple Spring settings set up with different Spring groups with distinctive behavior.Spring bones bring a secondary motion to characters so that they jiggle as they move.These flashy physics effects are perfectly fit to energize character and prop animation. CTA’s autonomous Spring dynamics puts you in creative control without fussing over complex physics and follow-through motion. Motion Link connects iClone with CTA 2D characters to stream and converts 3D motion to 2D animation.įew things are more rewarding than watching your static 2D artwork suddenly turn into living and breathing animations.3D Head Creator transforms 2D art into 3D styled characters with 0 to 360° head turns. Automated secondary motion is applicable to any object and extremely easy to work with.
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